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Old Apr 30, 2006, 05:50 AM // 05:50   #21
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make all 3 squads appear in the party window:
want to prevent hp for 12 people? (12x84 health = 1004hp healed with 15e ^^) no problem - make the other 2 squads show up under "allies" instead of the same party... team chat will work across all 3 squads this way, skills that target a whole party are just working on your own squad -- but you could at least see who needs the heal/prot and who doesn't...

alliance battle is supposed to be about 3 squads taking capturing parts of the map with tactics - not a chaotic battle royal.
does the 8on8 RA still exist? would be a good place for all the chaos-lovers (sorry for the pun, you know i love you)
imo the 12on12 is fine except the messed up party window / communication: but these things really destroy alliance battles...
/endsuggestiverant
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Old Apr 30, 2006, 05:58 AM // 05:58   #22
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Quote:
Originally Posted by Evilsod
Zero use in PvP? I think you mean Zero use, period! That skill is pathetic, how exactly is a lvl5 Black Bear going to injure a lvl22 Ice Imp in Southern Shiverpeaks?

How does that system now work in Factions? I couldn't be bothered to get it. Glad i didn't now too since Anet are doing a brilliant job at RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing everything fun about this game up.
You never understood the skill. It gives +20 armor to all animals. Including your lvl 20 pet with 80 base AL.

Yeah, 0 use period. Learn the fscking mechanics before you spout idiocies.
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Old Apr 30, 2006, 06:22 AM // 06:22   #23
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Quote:
Originally Posted by Former Ruling
Omg...Double Sidedness FTW! Everyone is obviosuly saying they LOVED the preview 12v12, but think back to when it was actually happening.

All you EVER heard 24 hours a day the entire weekend was "CHANGE 12v12!!@!@!@!@!@!@!@!@!@!@!@!!!!!!!oneone!@!!!@!" because of leavers,and such as that.

Anet listens, and lessens the problem by having people make competent groups, now the same people that were crying for it to change relize the first version of it was more fun...
So sorry, sir, but that's a little like saying that we all complained that the bed was too hard. So they gave us a padding of cotton candy to sleep on.

There were problems with the FPE version, yes, leavers and the stupidity of Aegis and Heal Party (XD I was a prot monk. Aegis ftw). But as Uzul said... why not make all 3 squads appear in the party window, but seperate the other 8 into the Allies section so they don't reap the benefits of Heal Party and Aegis? As a monk, I can tell you that it was HECK trying to be helpful outside your own squad.

There are other solutions; and if this is how they meant it to be in the first place, then why would they have us continue to suffer? Assume for a moment that they meant to have the other 8 players as allies... why would they let people who have the pre-order experience the flawed version, get fed up with it, and possibly not even buy Guild Wars: Factions. Take Huntermaster, who said, "The only reason i wanted factions was because 12v12 in FPE was so fun.. Seeing how shit it's become, meh, i'll get factions later." I know plenty of people like this; and people like xBEASTx who were hardcore PvE players, but fell in love with Alliance Battles. Would they really risk chasing off all the potential buyers, by letting us get nothing but crap?

And in EITHER case--whether they meant it to be better and this is a flawed version, or this is really the change they wanted--they've done a horrible job of talking to us about these changes as they progressed. I think that's the worst part of it all--we were all expecting one thing, and then got another, and not a word from Gaile and the ANet team about why the change occured.
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Old Apr 30, 2006, 06:26 AM // 06:26   #24
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EDIT: Redly love you beat me to the punch, how dare you!

This was my idea on the whole thing.... (posted likely in the wrong forum >_>) http://www.guildwarsguru.com/forum/s....php?t=3021442

Anyways I never once complained about how the 12v12 was and I dont know anyone who did - we only bitched about quitters - the same as we would for any mission where someone up and quits just cause they think the chips are down!

-and at least just once, you come across a team so great it makes your head spin - we were behind and down by over 200pnts and the other team at 400 and made a dramatic turn around to win it by 3pts! (one of the members on the team was stuck loading through 90% of the battle! - he came to his vicory party just in time). We FINALLY learned to communicate with that big list and we pulled together to win it! But that cannot be done now... It's near impossible... you see six people leave and unless they are in your immediate party you just dont know... so in the end ya wonder why ya couldn't find your team... It didn't solve the leaver problem it just made it hard for others to be able to play when they arent the leaver in their group!


Another thing! Why is it so one sided, do they not have the same available skills that the other team has? Cripes you all would complain about ANYTHING! -_- You would think that monks using aegis in 12v12 was some sort of exploit!

It was a skill given to monks to assist their PARTY MEMBERS... If you think it's unfair bring your own prot monk and stop complaining! I was in groups that would win whether they had a monk or not so thats just some lame excuse!

Last edited by Eviance; Apr 30, 2006 at 06:35 AM // 06:35..
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Old Apr 30, 2006, 06:44 AM // 06:44   #25
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...They changed Alliance battles?

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOO

Erm. Seriously, I loved how alliance battles were on the FPE...if they changed that...well...i'd want them to make a freakin' "doesn't count towards things" if necessary copy of the FPE's Alliance Battles. I loved them.

/signed
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Old Apr 30, 2006, 06:56 AM // 06:56   #26
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Quote:
Originally Posted by Uzul
make all 3 squads appear in the party window:
want to prevent hp for 12 people? (12x84 health = 1004hp healed with 15e ^^) no problem - make the other 2 squads show up under "allies" instead of the same party... team chat will work across all 3 squads this way, skills that target a whole party are just working on your own squad -- but you could at least see who needs the heal/prot and who doesn't...
DEFINITELY AGREED!!!!

Although i think a seperate chat tab specifically would work better.

Squad Chat (group of 4)

Team Chat (3 groups of 4)
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Old Apr 30, 2006, 08:21 AM // 08:21   #27
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/signed
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Old Apr 30, 2006, 08:37 AM // 08:37   #28
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/signed

I agree on the 8 other party members being put on the Allied section.
I'm actually glad I was planning on getting Factions next week because of my Finals. Hopefully, this'll be fixed next week and I'll make believe none of this ever happened.
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Old Apr 30, 2006, 08:37 AM // 08:37   #29
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Quote:
Originally Posted by Former Ruling
Omg...Double Sidedness FTW!

Everyone is obviosuly saying they LOVED the preview 12v12, but think back to when it was actually happening.

All you EVER heard 24 hours a day the entire weekend was "CHANGE 12v12!!@!@!@!@!@!@!@!@!@!@!@!!!!!!!oneone!@!!!@!" because of leavers,and such as that.

Anet listens, and lessens the problem by having people make competent groups, now the same people that were crying for it to change relize the first version of it was more fun...
Indeed!

Forcing people to make a team helps reduce the number of leavers.

It is quite funny how this community will be two-faced about everything and everything.

As for there being too many Kurzicks..the game has been out for 2/3 days. People will do what they did in the FPE and join the same side. Give it a week, the balance will be there.
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Old Apr 30, 2006, 08:39 AM // 08:39   #30
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played it, it seemed like an utter copy of the shite horror that is pvp in wow, got bored, left
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Old Apr 30, 2006, 10:13 AM // 10:13   #31
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Quote:
Originally Posted by calamitykell
You never understood the skill. It gives +20 armor to all animals. Including your lvl 20 pet with 80 base AL.

Yeah, 0 use period. Learn the fscking mechanics before you spout idiocies.
*cough* did i hear Call of Protection? Much more useful in quite a few situations.

Forcing people to make teams won't help anyone. That way it just changes from a 12vs12 RA to a 12vs12 TA. If your gonna leave you'll do it either way. How the hell am i gonna get my Mesmer into thing? No-one takes them at the best of times, never mind when they have a group of 4 to pick.
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Old Apr 30, 2006, 11:08 AM // 11:08   #32
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/signed

12vs12 should be something like throwing a group of people into the front with no special way to get ready(xcept setting skills, attributes and others like those), like in real wars.
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Old Apr 30, 2006, 11:11 AM // 11:11   #33
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/signed
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Old Apr 30, 2006, 12:41 PM // 12:41   #34
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As someone on the fence about getting Chapter 2 or not, realizing that 12vs12 is now really just a series of 4vs4 certainly makes me not want to buy Chapter 2. If I wanted 4vs4, I'd do random/team arenas in Chapter 1!

Make 12vs12 actually be 12vs12.

/signed
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Old Apr 30, 2006, 01:03 PM // 13:03   #35
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/signed

The FPE way was far more fun.
Hope they change it.
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Old Apr 30, 2006, 01:05 PM // 13:05   #36
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/signed
bring back the old gameplay
i wanna enter solo, dont restrict

this was the only thing i was looking forward to
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Old Apr 30, 2006, 01:06 PM // 13:06   #37
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/signed
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Old Apr 30, 2006, 01:10 PM // 13:10   #38
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I made a super build for 12v12.

12 healing
10 Soul Reaping
Something prot.


Heal Party+Aegis were the only 2 skills on my bar.

That prooves your point, does it not?
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Old Apr 30, 2006, 01:36 PM // 13:36   #39
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/signed, I want the 12 player party back >.>
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Old Apr 30, 2006, 01:43 PM // 13:43   #40
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*sigh*

The health bars also proved to be an early warning system for places in danger, and you could react as such. Now you see your flags disappear instead.

/signed
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